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Glossary

The language of sports probability.

128 terms. Each has a one-line definition, a plain-English explanation, an example, related terms and the lesson or guide that teaches it.

Probability

Confidence interval #

A range that, under stated assumptions, contains the true value with a given frequency (e.g. 95%).

The plausible range around a measured number. Small samples produce wide ranges.

Example55 wins in 100 has a 95% interval of roughly 45%–65%.

Lambda (λ) #

The expected count parameter of a Poisson distribution.

The average number of events you expect in the window. Everything in a Poisson model flows from it — and it is always an estimate.

Exampleλ = 0.30 vs 0.35 moves a home run fair price from about +286 to +239.

Leverage #

How much a single event can change the outcome probability from the current state.

How much this moment matters. Late, close situations are high leverage.

ExampleA two-out, bases-loaded at-bat in the ninth of a tie game is extreme leverage.

Live win probability #

A win probability updated on the current game state.

The chance of winning from here, given everything that has happened.

ExampleLate in a game single plays move it far more than early plays.

Monte Carlo simulation #

Estimating a probability by running a random model many times and counting outcomes.

Play the game (or fight, or season of bets) thousands of times on a computer and see how often each result happens.

ExampleThe UFC Fight Simulator runs 10,000 simulated fights per matchup.

Outcome share #

The fraction of simulations that ended in a given outcome.

How often something happened in the simulation — only as reliable as the model that produced it.

Example31% of simulated fights reaching the judges is an outcome share, not a prediction that the fight goes the distance.

Overdispersion #

When observed variance exceeds what a Poisson model with the same mean allows.

Real outcomes are more spread out than the simple model assumes, often because the rate itself changes from game to game.

ExampleShots on goal that swing with power plays and game score are usually overdispersed; a negative binomial fits better.

Poisson distribution #

A distribution for counts of independent events in a fixed window at a steady average rate λ: P(k) = λᵏe^(−λ)/k!.

A way to turn "expected 0.35 home runs" into the chance of 0, 1, 2… — valid when events are rare, independent and the rate is steady.

Exampleλ = 0.35 gives P(at least one) = 1 − e^(−0.35) ≈ 29.5%.

Pregame probability #

A probability estimated before the event starts, averaging over every way it could unfold.

The before-the-start number. It is graded on its own; live swings do not make it wrong.

ExampleA 60% pregame favourite trailing by 14 can be 30% live without either number being wrong.

Probability #

A number from 0 to 1 describing how often an outcome would happen across many identical situations.

How likely something is, expressed as a share of repeated tries. It describes uncertainty; it does not predict a single result.

ExampleA 70% favourite is expected to lose about 3 of every 10 comparable matchups.

Projection #

A single summary of a forecast distribution, usually its mean or median.

The middle of the range of likely outcomes. Useful for orientation; not directly comparable with a price.

ExampleA 64.5-yard receiving projection says nothing on its own about the probability of the over at 64.5.

Regression to the mean #

The tendency of extreme results from small samples to be followed by results closer to the underlying average.

Hot and cold streaks are partly luck, and luck does not persist, so later results drift back.

ExampleA reliever with a 0.00 ERA over 12 innings will almost certainly allow runs soon.

Standard error #

The typical sampling error of an estimate; for a rate, √(p(1−p)/n).

How much a measured rate would wobble if you re-ran the same number of trials.

ExampleA 55% rate over 100 results has a standard error of about 5 points.

Variance #

A measure of how spread out outcomes are around their average.

How much results bounce around. High variance means short-run results tell you little about the long-run average.

ExampleHome run props are high-variance: even strong targets miss most days.

Betting math

American odds #

Odds anchored on $100: +X is profit on a $100 stake; −X is the stake needed to profit $100.

The plus/minus format. +150 wins $150 on $100; −150 risks $150 to win $100.

Example+240 on $100 returns $340 in total ($240 profit).

Break-even rate #

The win rate at which a price returns exactly zero over the long run; equal to its implied probability.

How often you need to win at a given price just to not lose money.

Example−110 needs 52.38%; +150 needs 40%.

Closing line #

The last price available before an event starts.

The market’s final answer, after lineups, injuries and news are in.

ExampleIn liquid markets the close is a strong estimate; in thin prop markets it can be noisy.

Closing line value (CLV) #

How much better or worse the price you took was than the closing price.

Did you beat the market’s final estimate? A faster skill signal than win-loss, and best measured against the no-vig close.

ExampleTook +240, closed +190: 17.2% better payout than the close.

Correlation #

The degree to which two outcomes tend to happen together.

If one result makes another more likely, multiplying their probabilities gives the wrong answer.

ExampleA quarterback’s passing yards and his top receiver’s receiving yards are positively correlated.
Related: ParlayLesson: Expected Value

Drawdown #

A decline from a bankroll’s peak to a later low.

How far you fall from your best point during a losing stretch.

ExampleFull Kelly routinely produces deep drawdowns even with a genuine edge.

Edge #

The difference between an estimated probability and the (preferably no-vig) market probability.

How far your number is from the market’s. A hypothesis about accuracy, not a guaranteed profit.

ExampleModel 64.0% vs de-vigged market 54.0% = +10.0 points.

Expected value (EV) #

The probability-weighted average result: p × profit − (1 − p) × stake.

What a bet returns on average if your probability is right. It is only as good as that probability.

Example30% at +280: 0.30 × 280 − 0.70 × 100 = +$14 per $100.

Fair (no-vig) odds #

Prices implied by probabilities that sum to 100%, usually estimated by removing the vig.

The price with the book’s margin taken out — a better estimate of what the market actually believes.

Example−150 / +130 normalises to about 58.0% / 42.0%, fair prices about −138 / +138.

Flat staking #

Staking the same amount on every bet regardless of perceived edge.

Same size every time. Simple, auditable and forgiving of overconfident probabilities.

Example2% of the starting bankroll on every bet.

Hold #

The share of total money a book keeps on perfectly balanced action: 1 − 1 / (sum of implied probabilities).

The book’s theoretical profit margin. Same idea as overround, measured differently.

Example−110 / −110 has a hold of about 4.55%.

Implied probability #

The probability at which a price breaks even: 1 / decimal odds. It still contains the book’s margin.

The probability the price requires you to believe. Not the book’s honest estimate — the vig is still inside it.

Example−110 implies 52.38%; +280 implies 26.3%.

Kelly criterion #

The stake fraction f* = (p·b − q)/b that maximises long-run growth when p is known exactly.

A sizing formula that bets more when the edge is bigger. It assumes your probability is right — which it never exactly is — so most users take a fraction of it.

Example32% at +280: full Kelly ≈ 7.7% of bankroll; half Kelly ≈ 3.9%.

Parlay #

A combined bet that wins only if every leg wins; decimal prices multiply.

Several bets chained together. Probabilities multiply too, and so does the book’s margin.

ExampleFour independent 52–58% legs combine to about 9.1%.

Prop (proposition market) #

A market on a specific outcome within an event rather than its final result.

A price on one slice of a game: a player’s strikeouts, yards or points, or whether a fight goes the distance.

ExampleBatter over 1.5 total bases; fight ends inside the distance: yes/no.

ROI (return on investment) #

Net profit divided by total amount staked.

Profit per dollar risked. Always check the staking standard behind a published ROI.

ExampleUFC PBE Algo ROI uses a flat 1-unit stake at the best lock-time price.

Vig (vigorish, juice) #

The margin a book builds into its prices so both sides’ implied probabilities sum to more than 100%.

The book’s cut, hidden inside the odds rather than charged as a fee.

Example−110 / −110 sums to 104.76%; the extra 4.76 points is the overround.

Model evaluation

Baseline #

A simple reference forecast a model must beat, such as 50/50 or the historical win rate.

The “could a simpler rule do this?” test.

ExamplePBE Fight Model V1 is compared with a coin flip and a historical win-rate baseline.

Brier score #

The mean squared difference between probability forecasts and outcomes (1 or 0). Lower is better.

Grades probabilities, not picks. Always forecasting 50% scores 0.25 — the no-skill line.

ExampleForecast 80%, event happens: (0.8 − 1)² = 0.04.

Expected calibration error (ECE) #

The weighted average gap between forecast probability and observed frequency across buckets.

One number for how far off the probabilities are, on average.

ExampleAn ECE of 0.014 means stated and observed rates differ by about 1.4 points on average.
Related: CalibrationLesson: Calibration

Leakage #

Information from the outcome, or from after the prediction time, entering a model’s inputs.

The model accidentally peeking at the answer. Produces great backtests and bad real results.

ExampleA pre-fight feature that includes stats from the fight being predicted.

Log loss #

The negative average log-probability assigned to what actually happened. Lower is better.

Like Brier, but punishes confident misses far harder. A coin flip scores ln 2 ≈ 0.693.

ExampleSaying 95% and being wrong costs about 3.0 on that forecast.

Proper scoring rule #

A scoring rule whose expected score is best when the forecaster reports their true belief.

A grading system you cannot game by shading probabilities. Brier and log loss are proper; win rate is not.

ExampleModel cards lead with Brier and log loss for this reason.

Reliability diagram #

A plot of observed frequency against forecast probability, by bucket.

The picture of calibration: dots on the diagonal are calibrated.

ExampleDots below the diagonal at high probabilities indicate overconfidence.

Walk-forward testing #

Repeatedly fitting on all data up to a point in time and scoring only the next period.

Testing the way the model is actually used: only the past predicts the future.

ExampleA walk-forward evaluation from 2016 onward refits before each new period.

Baseball

Barrel #

A Statcast batted-ball classification combining high exit velocity (98+ mph) with a launch angle in a band that widens as exit velocity rises.

The best kind of contact: hit hard at a good angle. Barrel rate is one of the strongest indicators of home run power.

ExampleA hitter with a 15% barrel rate barrels about one in seven batted balls.

Base-out state #

The combination of occupied bases and number of outs (24 states).

The situation in the inning. It sets how many runs the rest of the inning is likely to produce.

ExampleRunner on second with no outs is a much better scoring state than bases empty with two outs.

CSW% #

Called strikes plus whiffs divided by total pitches.

How often a pitcher gets a strike without the ball being put in play. A strong strikeout indicator.

ExamplePBEcast’s pitcher arsenal module shows CSW% from the current game’s pitches.

Exit velocity #

The speed of the ball off the bat, in mph.

How hard the ball was hit. Harder contact produces more hits and more power on average.

ExampleBalls hit 95+ mph are commonly called hard-hit.

Park factor #

An index of how a ballpark affects a stat relative to league average (100 = neutral).

Some parks help hitters, some suppress them. It is a modest adjustment, not a switch.

ExampleA home run park factor of 115 means about 15% more home runs than an average park, all else equal.
Related: BarrelLesson: Reading HR Targets

Platoon split #

A player’s performance split by the handedness of the opponent (batter vs RHP/LHP).

Most hitters do better against opposite-handed pitchers. Splits need big samples before they mean much.

ExamplePBEcast shows the batter’s split versus the current pitcher’s hand.

Run expectancy #

The average runs scored from a base-out state to the end of the inning.

How many runs this situation is worth, on average.

ExampleBases loaded, no outs has among the highest run expectancies of any state.

xwOBA #

Expected weighted on-base average, estimated from exit velocity and launch angle (and sprint speed on some batted balls), plus strikeouts and walks.

How well a hitter “should” have done given the quality of contact, stripping out defence and luck on balls in play.

ExamplexwOBA well above actual wOBA suggests a hitter has been unlucky.

Football

Air yards #

The distance a pass travels past the line of scrimmage to the catch point or intended catch point.

How far downfield a player is targeted — a measure of role and ceiling.

ExampleA deep threat can lead the team in air yards with fewer catches.

Down and distance #

The current down and yards needed for a first down.

The core of football’s game state. 3rd-and-1 and 3rd-and-12 are very different situations.

ExampleThe NFL PBEcast Game Center leads with down, distance and field position.

Game script #

How the score and clock shape play-calling as a game unfolds.

Teams that lead run more; teams that trail pass more. It shifts player volume.

ExampleA big underdog’s quarterback often throws more when trailing.

Target share #

A receiver’s targets divided by the team’s pass attempts (or team targets).

How much of the passing game goes to a player. Opportunity drives receiving production.

ExampleA 25% target share on 36 attempts is about 9 targets.

Usage #

A player’s share of team opportunities (snaps, routes, targets, carries, possessions).

How involved a player is. Changes in usage usually matter more than changes in efficiency.

ExampleWhen a starting running back is out, his carries redistribute to the backups.

Basketball

Composite score #

A single score built from weighted components.

Several stats blended into one number. Read the components and weights, not just the total.

ExampleWinBA Score: 45% production percentile, 25% win rate, 20% winning-output share, 10% court share.

Minutes #

Time on court; the main driver of counting stats.

No minutes, no stats. Minutes restrictions and rotation changes move props more than matchups do.

ExampleA player returning from injury on a minutes limit.

Pace #

Possessions per 48 minutes (NBA) or per 40 minutes (WNBA).

How fast a game is played. More possessions mean more chances for every stat.

ExampleA projection is roughly rate × opportunities, and pace sets opportunities.

Percentile #

The share of a reference group that a value exceeds.

Where a player ranks relative to peers, from 0 to 100.

ExampleA 90th-percentile producer outproduces 90% of qualified players.

Possession #

A team’s continuous control of the ball, ending with a score, turnover or defensive rebound.

The basic unit of basketball: each team gets roughly the same number per game.

ExampleA team scoring 1.15 points per possession over 100 possessions scores about 115.

Hockey

Expected goals (xG) #

The probability a shot becomes a goal given its characteristics, summed over shots.

How many goals a set of chances “should” have produced. Needs validation before use — heuristics are not xG. PropBetEdge Soccer has not built its own xG; where a source’s xG appears, it is labelled as source-supplied.

ExampleNHL Shot Lab labels its danger buckets as a geometric heuristic, not xG.

Save percentage #

Saves divided by shots on goal faced.

How often a goalie stops shots. Noisy over small samples.

ExampleA .915 save percentage over 10 games is a wide range of true talent.

Strength state #

The number of skaters per side (5v5, 5v4 power play, 6v5 empty net).

Hockey’s key live condition. Scoring rates change dramatically on the power play.

ExampleA power play sharply raises the team’s chance of scoring in the next two minutes.

Soccer

Dixon–Coles model #

A Poisson goals model that adjusts the probabilities of low scores (0–0, 1–0, 0–1, 1–1) and weights recent matches more heavily.

Two Poissons, one per team, with a correction where independent Poissons are known to be wrong. A standard, transparent starting point for soccer.

ExamplePropBetEdge Soccer’s official picks come from a frozen Dixon–Coles model for Bundesliga league matches.

Final-third pass #

A completed pass into or within the attacking third of the pitch.

A measure of how often a team or player moves the ball into dangerous territory. It describes territory, not possession.

ExampleA team trailing late often racks up final-third passes as the opponent defends deep.

Key pass #

A pass that directly leads to a teammate’s shot.

The pass right before a shot — a volume measure of chance creation, whether or not the shot scored.

ExampleA midfielder with 2.1 key passes per 90 sets up about two shots a match.

Per-90 rate #

A count normalised to 90 minutes: count × 90 / minutes played.

Lets players with different minutes be compared. Tiny samples produce extreme rates, so a minutes gate is applied before ranking.

Example2 goals in 110 minutes is 1.64 per 90 — on far too small a sample to rank.

Score state #

The current scoreline from one team’s perspective — leading, level or trailing — and by how much.

Teams play differently depending on the score: leaders sit deeper, trailing sides push forward. Match totals mix skill with these effects.

ExampleA team that led from the 10th minute may show few shots without having played badly.

Share of completed passes #

One team’s fraction of all completed passes in a match.

Who completed more of the passing. It is NOT possession percentage: without a possession clock, the event data cannot measure time on the ball.

ExampleA 60% share of completed passes does not mean a team had the ball 60% of the time.

Shot on target #

A shot that would have entered the goal without a save, or that scored.

An attempt the goalkeeper had to deal with. Blocked shots and shots wide or over do not count.

ExampleA team with 14 shots and 4 on target tested the goalkeeper four times.

Tennis

Break point #

A point on which the returner wins the game if they win the point.

A chance to break serve. Break points saved and break-point conversion measure who wins these high-leverage points — on small samples.

Example30–40 and advantage-returner are break points.

Break rate #

The share of return games a player wins (breaks of serve).

How often a player takes the opponent’s serve — usually what decides a set.

ExampleOne break in a set without a break back usually wins the set.

Deciding set #

The final possible set of a match: the third in best-of-three, the fifth in best-of-five.

Winner-take-all. Deciding-set records are small samples and are often over-read as “clutch”.

ExampleA 7–2 deciding-set record is nine matches — mostly variance.

Double-fault rate #

Double faults divided by service points.

How often the server gives the point away. Read it alongside ace rate: aggressive servers trade one for the other.

ExampleA 4% double-fault rate is about one double fault every 25 service points.

Hold rate #

The share of service games a player wins.

How reliably a player keeps serve. Hold rate is a game-level rate; it is not the same thing as match win probability.

ExampleAn 85% hold rate still loses roughly one service game in seven.

Retirement #

A match ended because a player stopped during play, usually through injury or illness.

A result without a completed match. Records and statistics treat retirements differently from completed results.

ExampleA player retiring at 6–3 1–0 loses the match, but the score is not a normal result.

Return points won #

The share of points a player wins on the opponent’s serve, often split into first- and second-serve returns.

The core return number — the mirror of the opponent’s service points won, and the engine of breaks.

ExampleWinning 40% of return points against a typical server produces regular break chances.

Service points won #

The share of points a player wins when serving, across first and second serves.

The core serve number. Small changes compound into large changes in hold rate.

ExampleWinning 64% instead of 60% of service points lifts an independent-points hold rate from about 74% to 81%.

Straight sets #

A match won without losing a set (2–0 or 3–0).

A one-sided match by sets — though individual sets can still be close.

ExampleStraight-sets win rate is a Match DNA measure of how often a player wins cleanly.

Surface split #

A player’s statistics separated by court surface: hard, clay or grass.

Surfaces change how much the serve is worth, so splits are informative — but each split is a smaller sample.

ExampleA strong grass record over 6 matches is a thin basis for any conclusion.

Tiebreak #

A game played at 6–6 in a set (rules vary by event) to decide the set, usually first to 7 points by two.

The shoot-out when neither player breaks. Short, high-variance, and dominated by serve.

ExampleTwo big servers often play several tiebreaks in one match.

Walkover #

A match awarded because a player withdrew before it started.

No ball was struck. It advances the opponent but says nothing about either player’s level.

ExampleA walkover win does not count as a played match in performance statistics.

MMA & combat sports

10-point must system #

The standard scoring system: the round winner gets 10 points, the loser 9 or fewer.

How judges score rounds. Close rounds are 10–9; dominant rounds can be 10–8.

ExampleA 29–28 decision means one fighter won two of three rounds on that card.

Goes the distance #

A bout that reaches the judges’ scorecards without a finish.

The fight lasts all scheduled rounds. Includes draws.

ExampleA simulator’s “goes the distance” share is the fraction of simulated fights reaching the judges.

Method probability #

The probability a bout ends by a given method (KO/TKO, submission, decision).

How it might end, not just who wins. Harder to predict than the winner.

ExampleThe most common method is often still less likely than all others combined.

Per-15-minute rate #

A count normalised to 15 minutes of fight time: count × 900 / observed seconds.

Makes fighters with different amounts of cage time comparable.

Example12 takedowns in 60 minutes = 3.0 per 15.

Scheduled rounds #

The number of rounds a bout is booked for (UFC: 3 or 5; boxing: typically 4–12).

How long a fight can last. It changes distance and finish probabilities.

ExampleThe Fight Simulator only runs when the official card confirms 3 or 5 rounds.

Split decision #

A decision in which two judges score for one fighter and one judge for the other.

The judges disagreed. Close fights produce splits, and judging varies by official.

ExampleBoxing and UFC sites on the network publish judges’ scorecards on official record.

Strike differential #

Significant strikes landed minus significant strikes absorbed, usually per minute or per 15.

Whether a fighter out-lands opponents on average.

Example+1.2 per minute means landing about 1.2 more significant strikes than absorbed per minute.

Withdrawal #

A fighter pulling out of a scheduled bout.

A major context change: the bout may be cancelled or a replacement booked.

ExampleA reported withdrawal alone keeps a bout active with a warning until confirmed.

Prediction markets

Event contract #

A contract that pays a fixed amount if a defined event happens and nothing if it does not; binary contracts commonly settle at $1 (YES) or $0 (NO).

A written yes/no question with money attached. Its price in cents reads naturally as a market-implied probability.

ExampleA YES contract at 63¢ settles at $1 if the event happens, so the price implies about 63%.

Mutually exclusive market #

A set of contracts on one event where at most one outcome can resolve YES, such as a ladder of rate-decision buckets.

Several buckets that cannot all be right. Read their prices together, not one at a time.

ExampleFed-decision buckets: if the Fed hikes 50bps, the 50bps bucket is YES and the 25bps bucket is NO.

Settlement #

The final payout of a contract once the venue determines the outcome under its rules, which can include special outcomes such as a tie or a fair-price resolution.

When the contract is closed out and paid. Ties, delays and corrections can make settlement more than a simple yes or no.

ExampleA football game-winner contract that resolves to $0.50 per side if the game ends in a tie.

Time alignment #

The requirement that a forecast and the market price it is compared with were both knowable at the same moment, before the contract locked.

Compare numbers from the same moment. A later price may already contain news the forecast never saw.

ExampleA forecast recorded at 14:00 is compared with a quote from 13:55, not one from 14:30.

PropBetEdge terms

Availability #

Whether, and how much, a player or fighter is expected to participate.

Who is actually playing — usually the biggest single input to any projection.

ExampleInjury pages on the network show one card per availability episode.

Card truth #

The network’s rule for which bouts are on a card: only confirmed evidence removes a bout.

A reported withdrawal is a warning; a confirmed one removes the bout. No guessed reasons.

Example“A specific reason is not recorded in our verified sources.”

Confidence tier #

A label (e.g. Lean / Medium / High) describing the probability band and the evidence behind a call.

How much evidence supports the number — not a promise about the result.

ExampleUFC High requires 70%+, 3+ prior UFC bouts for both fighters and 31 of 33 features.

Data tier #

A label describing whether enough verified data exists for a reliable output (e.g. FULL / LIMITED / INSUFFICIENT DATA).

Whether there is enough history to trust the calculation.

ExampleThe Fight Simulator shows LIMITED results with reduced confidence and does not simulate insufficient matchups.

Event ledger #

The ordered record of sourced match events — shots, passes, fouls, cards, substitutions — each with a minute and, for some, a location.

What happened, in order. Soccer PBEcast plays it back; it is not player tracking.

ExampleShots with recorded locations are placed on the pitch; cards and substitutions stay on the timeline only.

Fight DNA #

PropBetEdge’s description of a fighter’s official record as normalised rates with sample-size tiers.

What the record shows — not a prediction and not a grade.

ExampleStats with insufficient coverage are withheld rather than shown as zero.

Lock #

The moment a call is frozen before an event; it cannot be changed afterwards.

The time-stamp that proves the pick came before the result.

ExampleUFC calls lock once, on the database’s own clock, before the fight.

Model card #

A published document describing a model: what it predicts, training data window, out-of-sample metrics, baselines and limitations.

The model’s spec sheet and report card. Read it before trusting the numbers.

ExampleThe PBE Fight Model card reports Brier, log loss, calibration and leakage checks.

PBE Edge #

The model probability minus the de-vigged market probability, in percentage points.

How far a PropBetEdge model disagrees with the market after removing the book margin. Disagreement is not proven value.

Example−130 / +108 de-vigs to 54.0%; a model at 64.0% shows +10.0 points.

PBE Rating (tennis) #

PropBetEdge Tennis’s Elo-style rating, updated from match results.

A results-based strength number. Matchup win probabilities from it are published only where a tour’s rating has beaten a ranking baseline in backtests.

ExampleHead-to-head records appear beside the rating as context, not as a model input.

Player DNA (soccer) #

PropBetEdge Soccer’s descriptive player profile: per-90 rates ranked against the same competition-season, behind a 450-minute gate.

Where a player ranks among qualified peers in the same league and season. Descriptive, not a forecast.

ExampleBelow 450 nominal minutes, the profile shows counts but no ranks.

Publication gate #

Pre-set criteria a model must pass before its outputs are published as official.

The bar a model clears before its picks count. Until then it runs in tracking or shadow.

ExampleNFL models stay in a tracking lane until a minimum graded sample and number of weeks are reached.

Tennis DNA #

PropBetEdge Tennis’s descriptive player profile: Match DNA from results and technical DNA from serve and return statistics, with same-tour percentiles and sample gates.

What a player’s record shows, ranked against qualified players on the same tour. Descriptive, not a win probability.

ExampleA 90th-percentile hold rate outranks about 90% of qualified players on that tour — it is not a 90% chance of anything.

Tracking record #

A graded record of real pregame decisions kept separate from the official record while a model earns promotion.

A verified trial record — never added to the official one.

ExampleNFL Touchdown Targets issues tracking targets until its gate is met.

WinBA Score #

A published WNBA composite of production percentile, win rate, winning-output share and court share.

A descriptive ranking of winning production — not a causal estimate and not a pick.

ExampleQualified players need 10 appearances or 250 minutes.